Classes
Human Knights of Solarus
Min Abl: Str 13, Con 10, Wis 12
Specialization (Multiple): Must specialize in Sword(any) and Lance
Immune Disease: 7th level
Protection from evil: 3rd level
Start game with Plate Mail, Sword, L. War Horse w/barding
Must be Lawful Good
Must take Riding(Land Based)
Options (15 pts)
- Priest Spells (as Paladin, 9th); 10 pts
- +2 to Poison Save; 10 pts
- Followers; 5/10 pts
- Leadership; 5 pts
- Magic Resistance; 15 pts
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High Elven Bladesinger
Min Abl: Str 12, Dex 15, Int 14, Con 10
Specialization: Long Sword (required)
Wizard Spells
Elven Chain
Major Bladesong
Spell Level
Lvl Cast Lvl 1 2 3 4 5
4 1 1 - - - -
5 2 1 - - - -
6 2 2 1 - - -
7 3 2 1 - - -
8 4 2 2 1 - -
9 4 3 2 1 - -
10 5 3 2 2 1 -
11 6 3 2 2 1 -
12 6 3 3 2 2 -
13 7 3 3 3 2 1
14 8 4 3 3 2 1
15 8 4 4 3 3 1
16 9 4 4 3 3 2
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Magic Orders
White(Good) - no necromancy, -1 point per spell
Gray(Neutral) - +15% learn spell, Bonus Spell every spell level
Black(Evil) - +1 to caster level(spell avalibility and casting level), double
points per spell
Orginization
The Council of Three
Black Red White Arch Mage (15+)
/ | \
III III III Master Mage (12+)
| | |
IV IV IV (7+)
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1d6/lvl + Int as Con Hp bonus + 1/3 lvls = total spell points
pts. per spell = 1pt/splvl (except when DM clarifies)
cantrips = 0 spell points, no memorization