Classes

	Human Knights of Solarus
Min Abl: Str 13, Con 10, Wis 12
Specialization (Multiple):  Must specialize in Sword(any) and Lance
Immune Disease: 7th level
Protection from evil: 3rd level
Start game with Plate Mail, Sword, L. War Horse w/barding
Must be Lawful Good
Must take Riding(Land Based)

Options (15 pts)
- Priest Spells (as Paladin, 9th); 10 pts
- +2 to Poison Save; 10 pts
- Followers; 5/10 pts
- Leadership; 5 pts
- Magic Resistance; 15 pts
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	High Elven Bladesinger
Min Abl: Str 12, Dex 15, Int 14, Con 10
Specialization: Long Sword (required)
Wizard Spells
Elven Chain
Major Bladesong

					    Spell Level
	Lvl	Cast Lvl    	1	2	3	4	5

	4	1		1	-	-	-	-
	5	2		1	-	-	-	-
	6	2		2	1	-	-	-
	7	3		2	1	-	-	-
	8	4		2	2	1	-	-
	9	4		3	2	1	-	-
	10	5		3	2	2	1	-
	11	6		3	2	2	1	-
	12	6		3	3	2	2	-
	13	7		3	3	3	2	1
	14	8		4	3	3	2	1
	15	8		4	4	3	3	1
	16	9		4	4	3	3	2

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				Magic Orders

White(Good) - no necromancy, -1 point per spell

Gray(Neutral) - +15% learn spell, Bonus Spell every spell level

Black(Evil) - +1 to caster level(spell avalibility and casting level), double
		points per spell


	Orginization
			    The Council of Three
			Black	    Red	      White	  Arch Mage (15+)
			  /          |           \
			III	    III          III	  Master Mage (12+)
			 |	     |		  |
			IV	    IV		  IV		      (7+)
     --------------------------------------------------------------
1d6/lvl + Int as Con Hp bonus + 1/3 lvls = total spell points

pts. per spell = 1pt/splvl (except when DM clarifies)

cantrips = 0 spell points, no memorization